Tuesday, May 19

The now even newer iPhone ELITE!


This is my updated iPhone design.

Thanks for all of your previous responses. It has been remarkably overwhelming, in a good way. :)

So why the update?...

When I saw the LG Versa's Game Controller something clicked. I now believe a duel-sliding front face would be the most obvious and elegant solution to integrating game controls to the iPhone.

I have enjoyed other peoples attempts on how to do this, but (no offense, Jesus) I think this has nailed it. :)

Two quick notes on the design...

The keyboard has changed!
The new keyboard is not ideal, but it at least uses the entire length of the phone now. I think it's too complicated and looks ugly, but as far as physical keyboards for phones go, this isn't too shabby. And best of all, you can hide it away when you're done with it. :) (If you know of better physical keyboard designs feel free to send them to me)

The camera still zooms out!
While I would prefer no moving parts, or at least no exterior moving parts, I think it's important to put the best camera possible camera into the phone as you can. This, unfortunately still means a 3xzoom and lens shutters to cover the lens when its inactive. These features all use moving parts. If you have any ideas to improve this, be it leaps in technology or just clever work arounds, I'd love to hear them. :) (To pre-empt, I loathe with a passion the manual covers that slide across camera lenses. Tacky!)

Lastly, I must say that the reaction to the last iPhone ELITE image was nothing short of spectacular. Thanks so much to everyone who intelligently contributed in the comments section. Whether you enjoyed it or despised it, your insightful comments were much appreciated. Thanks!

Mat Brady

Monday, May 11

Team Fortress 2: The Sparky Update



I'm a big TF2 fan. Love it. But y'know... I find myself loving the art direction a little more than the game itself- mostly because I'm a crap games player. These young kids today have it all over me.

So while I've been in love with the game's art style I thought to have a crack at designing one of its characters... (The rumoured 10th character).

I doubt however Valve will ever take up this idea, nor do a 10th character at all, but anyone keen to do a mod with me- step right up -taking into consideration that I have absolutely no other talent than drawing pretty pictures.

Kudos must also go to my friend (Scar From Lion King) who helped nut out some of these ideas (the Spy section is all his)

And now enjoy this completely fake Valve update... :)




1. Meet The Sparky

He's basically a Nikola Tesla version of a Ghostbuster. The general idea is that a Sparky would be a middle ground between a Pyro and a Heavy, but have unique abilities from the entire team.

The Electrocutioner

The Electrocutioner is a comparitively weak weapon, however it's unique characteristics make up for its lack of firepower. It can destroy Spy's sappers from friendly Engineers' machines, or it can destroy enemy Engineers machines. The beam will also attach to a disguised Spy at a more limited distance than a normal enemy, and won't reveal his disguise even when being electrocuted, but the beam acts like a giant arrow pointing and saying: SPY! The beam won't attach if the Spy turns invisible. Trust me, though, the Spy will get his own back when the Sparky's are duelling, but more on that later.
The beam will damage both the player and the enemies only when fired in water. Allies remain safe unless Friendly Fire is turned on.

(NOTE: Upgrades to the Electrocutioner will have Chain Lightning (mulitple enemies at once) with a wider field of fire, but with a weaker voltage).

(Update: Some very clever individual has just made a faaaar better version of this at Polycount. I insist you check it out).


This is what The Electrocutioner's beam would look like in-game...

And here's what the secondary fire looks like when charging up...
And here's what the secondary fire looks like...
(NOTE: The Ball Lightning is as fast as a Soldier's standard rocket, but more powerful, and will heavily damage Engineers' machines).


INSTRUCTIONS ON USE:

SPEED: The Sparky's beam will slow you down if you're hit by it, but only slows you down to a lesser speed. You'll never slow to a stop. You lose 20% speed when being electrocuted. A Scout being electrified is about as fast a Medic.

SPARKY DUEL:
When two Sparky's clash their beams will link (think the wand battle with Harry Potter and Voldemort at the end of Goblet of Fire) ...and thus begins a tug of war.
If the Red Sparky stopped his beam (or if his ammo ran out) the Ball Lightning would be propelled towards him at a speed relative to the power of the Ball Lightning. A largest sized Ball Lightning would be propelled faster than a rocket, the smallest would be slower than a Demoman's grenade with the same kind of shortened trajectory.


If the original duelist has died during the duel, or abandoned the duel, the duelist's who has been in the longest will be whose beam the Ball Lightning will travel along next, and so on. Duelists can enter or abandon a duel at their discretion. With people entering and abandoning a duel constantly will make the direction of the Ball Lightning more erratic and unpredictable.

Multiple duels (with multiple Ball Lightnings between them) would attract each other, and when in closer proximity, join to form one large duel (and one very large Ball Lightning). A ball lightning will have a limit to how large its physical size can grow to, but not its intensity. There would come a point that no matter which side won the duel, everyone would die.




Some final thoughts about the Sparky...

The Sparky would be the character a newbie would play with because they don't have to aim well, and it's got a satisfying special effect, however because of his unique abilities he'd have the depth a star player would be able to utilise.
His major strength is that he is electric, and that makes him cool. And dangerous.
His weakness is that he would very easily be automatically locked into a duel whenever another Sparky is waving his beam around. It would be very easy to get caught in the trap of waving your beam around willy nilly like you're all that.
His other weakness is that his equipment is constantly humming, buzzing, whirring and clicking, so, along with his lights and noises, there is no way he can ever sneak up on anyone. Stealth is never an option for the Sparky.
In a match, the Sparky contribution is a highly disruptive one. Well-layed plans, or entrenched scenarios would be blown apart with the introduction of a Sparky. They would be as annoying as they would be highly-useful. A well-balanced double-edged sword ...or nipple clamps.




2. The Sniper's Bear Trap

Even though I thought of this completley by myself (honest), I later found out there was a steam forum post about this very thing- then I found out that they have a secret model of a bear trap in the game. Even so, I shall continue on regardless, if for no other reason that I've already drawn some pretty pictures. I introduce to you, the Sniper's Bear Trap!...

Instructions on how to use your new Bear Trap...



3. A View To Stab

This idea isn't mine. It belongs squarely to Carlos Lin (AKA. Scar From Lion King). Basically, whenever you play the Spy and you choose your Dagger you go into 3rd Person Perspective. Simple, but brilliantly useful.













4. TF2 Babes

This is where I fall completely on my face. Not only did I think I was soooo original when I first had this idea, but I started it over a year ago and still haven't completed it. Even now, with this new thrust of ideas, it still remains unfinished. I'll put up this image as a teaser for the completed image, which hopefully tantalise you enough to come back (and motivate me enough to finish it off). Nothing hi-res for now...


Cheers,

M